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I have been passionate about computer graphics, visual effects, and animation since childhood. When I got my first Nintendo in 1986, I immediately dove into gaming. One of my favorites at the time was *Mike Tyson's Punch-Out!*—oh, the nostalgia! That early exposure fueled my creativity and curiosity for years to come.

My decision to pursue this as a career was solidified during Thanksgiving break in 1999. I had just bought a PlayStation and quickly finished *Final Fantasy VII*. I've always loved RPGs for their rich storytelling, so when someone recommended *Metal Gear Solid 2*, I gave it a shot. Initially, I almost gave up due to the slower pace, but as I stuck with it, I became hooked. The game was all about tactics, and what truly captivated me were the cinematic cutscenes that seamlessly blended animation with gameplay. That was my *aha* moment—I wanted to create cinematics for video games. After completing the game, I dove into research on the computer graphics industry, started learning 3D applications, and pursued a degree in Computer Science at the University of Missouri. Upon graduating, I moved to Los Angeles to kickstart my CG career.

My love for animation, science fiction, and anthropomorphism has always been a driving force, and cinematics became my true calling. My ultimate goal is to create my own CG films—storytelling is a powerful way to connect with an audience, and that's exactly what I aim to do. I'm currently developing my own computer graphics company, MonroeVest, along with another brands Stay tuned for what’s to come!